using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SkillContainerUI : MonoBehaviour
{
    public SkillSlotHolder[] slotHolders; 

    public void RefreshUI()
    {
        for(int i = 0; i < slotHolders.Length; i++)
        {
            slotHolders[i].skillUI.Index = i;
            slotHolders[i].updateItem();
        }
    }
}
